LIGHT
4Proxy Horse
ATK:
1100
DEF:
1100
View:
3202
If this card you control would be used as Link Material for a Cyberse monster, you can also use 1 Cyberse monster in your hand as material. During your End Phase: You can banish this card from your GY, then target 2 Link Monsters in your GY including a Cyberse Link Monster; return them to the Extra Deck. You can only use each effect of "Proxy Horse" once per turn.
Proxy Horse — Power Evaluation
Final Score: 58 ± 7 · Confidence: Medium
- Intrinsic: 58.9 · Deck: 59 · Meta: provisional
- Primary role: Extender · Secondary: Recovery/Recursion
Why it scores here
Proxy Horse scores here as a Cyberse-exclusive extender whose first effect converts one on-field body plus one hand Cyberse into a single multi-material Link Summon contribution, enabling longer Link chains without spending an extra Normal Summon. Its End Phase GY recycling adds genuine grind-game value by restoring spent Extra Deck pieces. The card earns nothing for its 1100 ATK/DEF, and its complete absence of opponent interaction caps the score below mid-tier despite solid utility across 19 Cyberse archetypes. Confidence is medium because no combo traces exist to confirm the actual board output from its contributions.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 72 | Cynet Mining co-runs in 90.3% of its 62 decks and Lady Debug in 64.5%, providing multiple practical search routes to hand in any Cyberse build. (observed from deck partner data) |
| Combo & Conversion | 60 | Effect 1 turns a field Proxy Horse plus one hand Cyberse into a combined multi-material contribution for a Cyberse Link Summon, enabling more Link summons per resource; no combo trace exists to confirm exact end boards. (inferred from card text; no observed data) |
| Resource Economy | 55 | Effect 1 yields roughly net-neutral card economy when used as material; Effect 2 returns 2 GY Link Monsters including a Cyberse Link to the Extra Deck at End Phase, recovering spent Extra Deck resources in longer games. (inferred from card text) |
| Effect & Interaction | 5 | Neither effect interacts with the opponent — Effect 1 is a summon-assist and Effect 2 is End Phase self-recovery; the card provides zero disruption or negation. (verified from card text) |
| Material Utility | 60 | Level 4 LIGHT Cyberse body contributes as clean Link material in any Cyberse strategy even when Effect 1 is negated, but it is not a Tuner and offers no special level or attribute leverage beyond the Cyberse type. (verified from card text, inferred body value) |
| Resilience & Flexibility | 40 | Effect 1 must survive to the moment of Link Summon unpunished and can be stopped by hand traps; the 1100/1100 stat line leaves it exposed to battle removal; Effect 2 is more resilient as an optional GY trigger at End Phase. (inferred from card text and standard interaction patterns) |
| Deck-Building Efficiency | 72 | No post-use restrictions or copy locks; 49 of 62 decks run exactly 1 copy, confirming it slots cleanly as a lean extender without committing multiple main-deck slots. (observed from deck data distribution) |
Calculation
Weight profile: 0.7 Extender + 0.3 Recovery/Recursion. Intrinsic ≈ 58.9, Deck ≈ 59, Meta = provisional. Modifiers: Cyberse-only restriction (-1). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Extends Cyberse Link plays by allowing one hand Cyberse to join as extra material, enabling longer chains from fewer field resources
- End Phase GY effect recycles 2 Link Monsters back to Extra Deck, preventing depletion in grind games
- Consistent role confirmed across 19 distinct Cyberse archetypes in the deck sample
- Multiple searcher routes (Cynet Mining, Lady Debug, Code Generator) ensure reliable access in Cyberse strategies
- Clean deckbuilding footprint with no post-use locks and a lean 1-of slot commitment
Weaknesses
- Completely non-functional outside Cyberse Link Summoning — a dead card in any non-Cyberse strategy
- Zero opponent interaction from either effect
- Low 1100/1100 ATK/DEF makes it vulnerable to removal before being consumed as material
- Effect 1 requires the card to survive to the Link Summon trigger, making it susceptible to Infinite Impermanence and Effect Veiler
Counters / choke points
- Ash Blossom & Joyous Spring (negates Cynet Mining and other searchers that access it)
- Infinite Impermanence or Effect Veiler (negates Effect 1 on the field before the Link Summon resolves)
- Banishing Cyberse Link Monsters in GY to deprive Effect 2 of valid targets
Best use
Extender and Extra Deck recycler in Cyberse Link combo chains. Decks: Code Talker, Firewall, Cynet, Mathmech, Cyberse. Suggested copies: 1.
Evidence & gaps
- Verified: Effect 1: when used as Link Material for a Cyberse monster, can additionally use 1 Cyberse from hand as material (from card text); Effect 2: End Phase optional — banish from GY to return 2 Link Monsters including a Cyberse Link from GY to Extra Deck (from card text); Both effects are once per turn (from card text); Level 4 LIGHT Cyberse, 1100/1100 ATK/DEF (from card data); Legal in TCG, OCG, MasterDuel, and DuelLinks formats (from formats field)
- Observed: 62 decks run it across 19 distinct archetypes, all main deck (from deck data); 49 of 62 decks run exactly 1 copy (79%) (from deck data distribution); Cynet Mining co-runs in 90.3% of decks; Dotscaper, Code Generator, Micro Coder in 83.9% each (from top partners); Predominantly used in gameplay type 7, comprising 72.6% of its deck appearances (from formats)
- Inferred: Cynet Mining, Lady Debug, and Code Generator provide reliable search access to Proxy Horse in Cyberse builds; Effect 1 effectively extends Link chains by converting a field body plus one hand Cyberse into a higher-Link summon; Effect 2 is most impactful in decks that cycle through multiple Link Monsters per game (Code Talker, Firewall); 1100/1100 stat line means the card is intended to be consumed as Link material rather than survive in battle
- Data gaps: No combo records — Effect 1 board contribution is text-only inference with no observed confirmation No guide evidence to corroborate strategic role from player perspective No banlist token — assumed 3 copies unlimited across all formats No usage statistics (StatisticsCard) — archetype inclusion rates inferred from 62-deck sample only






